After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster.Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. To the southeast you will see Rowe's barn.The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Speak to Brother Marc in a field just past Sarth. Continue southeast until you reach Sarth.Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price.You must make it to the far side of the screen without walking between any orbs of the same color. Just past the fork you will run into a trap.When you reach the fork, continue south to take the quickest and safest route back to Krondor. If you click on him before the battle starts, you may get the initiative in the battle. When you leave LaMut and continue south you will attacked by another assassin.This is a subquest and the walkthrough for it is below. If you go to the barracks, you will be told about a stolen ruby. You can buy and/or sell some equipment in the shop and sleep at the inn. Continue south and enter the town of LaMut.Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. Continue south and Squire Philip will approach.Inside you will find a sword and some armor. Turn the dials so that they read DIE and the box will open. Gorath will translate the inscription and you will have to answer a riddle to open the box. Beside the path you will see a moredhel box. For this walkthrough, I will describe the shortest and easiest way. There are many ways that you can take to get to Krondor.Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. After you take a few steps, a dialog will start.Click on the assassin's body and take his rations and picklocks.Gorath dispatches the assassin and the adventure begins. Gorath suddenly shouts as a assassin jumps into the camp. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds.All other trademarks and trade names are the properties of their respective owners.Walkthrough Main Quest Chapter 1 - Into a Dark Night Activision is a registered trademark of Activision Publishing, Inc. Betrayal in Antara © 1997 Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. A polished and well-designed world with a complex political, economic and cultural systemīetrayal at Krondor © 1993 Activision Publishing, Inc.One of the most classic RPGs, chosen as the RPG of the year in 1994.This Betrayal pack includes two games: Betrayal at Krondor and Betrayal in Antara.In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.īetrayal in Antara: As the mighty and benevolent empire of Antara fractures under the weight of corruption and war, four unlikely heroes find themselves faced with an insidious mystery involving the most powerful figures in the empire. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space.
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